Here’s how the Dune movie is ensuring it’s visually different from Star Wars. Created by Frank Herbert and George Lucas, respectively, the two sci-fi properties have a fair amount in common. Dune director Denis Villeneuve has even gone so far as to describe his vision for his adaptation as “the Star Wars movie I never saw,” calling Dune “Star Wars for adults” in the way it focuses on geopolitics over space battles. Costar Jason Momoa has similarly likened his character, the warrior Duncan Idaho, to being the Han Solo of the film.

The parallels don’t end there; Villeneuve’s Dune movie is actually being shot by Greig Fraser, who also worked on Rogue One and served as the DP on a few episodes of The Mandalorian season 1. He’s the latest acclaimed cinematographer to join forces with Villeneuve, after Roger Deakins collaborated with him on Prisoners, Sicario, and Blade Runner 2049 (which he won his overdue Oscar for), and Selma DP Bradford Young worked with the filmmaker on Arrival (snagging his first Oscar nod in the process). And while some Dune fans were concerned by the subdued color palette of Fraser’s visuals in the first-look movie images released earlier this year, others have defended it as being the perfect match for Herbert’s source material (which, despite its fanatical elements, feels very grounded).

Speaking in a recent interview with Collider, Fraser said he was very conscious about making certain his cinematography for Dune was different from his efforts on Star Wars and the franchise at large. That’s all the more important since, as Fraser pointed out, Lucas seemingly took more than a little inspiration from Herbert’s original 1965 Dune novel when he made Star Wars in 1977

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